Pikar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He wears his brown hair up. He has brown eyes.
Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants his loneliness to end; and wants a kiss
Flaws: Hedonist. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Two Llamas Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His fur is brown and very short. He has gleaming, smiling yellow eyes.
Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a font of random trivia from the lore and stories he has discovered
History: Two Llamas was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Ideals: Impeccable, Logical. Flaws: Depressed. Bonds: Job. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 15
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Tourmaline (80 gp). Hematite (9 gp). Bloodstone (40 gp).
Traubon Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man tends to wear a large blue jacket. He keeps his blonde hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Dyer, Traubon learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Flaws: Shy, Addict, Antagonistic. Bonds: Job, Family. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 76 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 100 pp. Silver comb with moonstones (800 gp). Old masterpiece painting (1300 gp). 1 Minor magic item.
Azzakh Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his black crest to look like a famous performer. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: Azzakh was born with his father's beautiful face. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Pacifist. Bonds: Adventurer, Attractive, Criminal record, Family. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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