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NPC Generator

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Advanced [show]


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde, silky, and of moderate length. This blue eyed easterner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Seamstress, who enjoyed hunting, Senteq was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has money and likes to spend it

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Senteq Oomtrowl, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 18 (+4)16 (+3)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. Tourmaline (130 gp). Citrine (80 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His crest is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Zedaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Tailor.

Motivation: To be a Shoemaker again.

Ideals: Gifted. Bonds: Attractive, Nature, Military, Job. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Warrior 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 30 pp. Gold music box (2000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Robert Leighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is auburn and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. His childhood dream was to be a Crown-heir, but he was a colossal failure. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Flaws: Insomniac, PTSD. Bonds: Nature, Slave, Job. Occupation: Performer

Voice: American accent

Attributes [hide]

Robert Leighton, Male Human Druid 11
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blue and very short. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Akmen took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies, Nature. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Akmen Vice, Male Tiefling Aristocrat 10
Medium (5'1") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 31 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 17 (+3)15 (+2)
Skills Deception +6, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1900 gp. Coral (120 gp). Peridot (70 gp). Golden yellow topaz (1000 gp). Blue sapphire (1200 gp). Brown-green garnet (120 gp). Lapis lazuli (7 gp).


Social Check DCs

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