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NPC Generator

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Advanced [show]


Tim Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his rapier. His long chestnut hair is drawn into a two foot long braid. He has several tiny opal earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Tim Kemmerer, Male Half-Elf Rogue 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright grey suits and hats. He has no fur. This amber eyed easterner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cloak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Shy. Bonds: Enemies, Nature, Adventurer. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Cloak In the Wind, Male Tabaxi Wizard 2
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 700 sp.


Social Check DCs


Lewis Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Flaws: Terse, Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Lewis Hailey, Male Human Aristocrat 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Marbas Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his dark red hair in a flapper bob. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Guard in town.

History: He was born the only child of a wealthy merchant. Through the years after Marbas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Marbas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Marbas Principle, Male Tiefling Warlock 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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