Gennal Holimion, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gennal took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Flaws: Ugly, Insane, Insomniac, Fearful. Bonds: Military, Nature. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp. Malachite (4 gp). Golden pearl (80 gp). Onyx (60 gp). White pearl (80 gp). Alexandrite (1500 gp). Star ruby (1200 gp). Deep green spinel (80 gp). Fire opal (1200 gp). Iolite (60 gp). Tourmaline (80 gp). Azurite (4 gp).
Gargax Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has styled his red crest well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: Born to a pair of adventurers, Gargax grew up listening to his father's many stories. After coming to the age of reason, Gargax took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1200 gp. Zircon (70 gp). Black pearl (1300 gp). 1 Minor magic item.
Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He wears a small hat to cover his moderate length cinnamon fur. He has amber eyes.
Personality: Aggressive, abrasive, and angry, Beast embodies much of what other species detest in the Tabaxis. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Nature, Family. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 5000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver chalice with lapis lazuli gems (170 gp). Silver chalice with lapis lazuli gems (170 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1700 gp).
Arannis Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is muscular with a powerful set of arms. His broad hat is riddled with cuts and holes. He has violet eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!