Theobald Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a green coat with black slacks. He carries a battered monstrous two handed axe and tarnished hand crossbow as well. His chestnut hair is smooth and relatively long. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.
History: Theobald hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Auran, Ignan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp.
Oloric Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered hand crossbow and tarnished sai as well. His blonde hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful brothel owner made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Fighting, Joker, Logical. Bonds: Enemies, Mentor, Religious. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 6000 cp. 1 Magnifying glass.
Wobbles Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he usually wears his grey robe and has his trident always slung over his shoulder. His black hair is kept up in a ponytail inside a feathered hat. His blue eyes peer out from beneath his feathered grey hat.
Personality: Wobbles wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Adventurer, Wobbles learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He became a Adventurer soon after.
Motivation: Expand his business; and sabotage a competitor
Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Job, Rich. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Morkral Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His silver hair is kept up in a ponytail inside a broad hat. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the east, but his parents moved at a very young age to the south. His childhood dream was to be a Marshal, but he was a colossal failure. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Jasper (40 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Hematite (16 gp). Amethyst (130 gp). Peridot (40 gp). Obsidian (16 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

