Varis Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright silver hair and a scraggly beard. He has a dull look in his hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Varis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult.
Flaws: Depressed. Bonds: Attractive, Job, Military, Rich. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Light steel shield. 1 Half-Plate.
Andram Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey deerstalker hat and grey clothes. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His gold eyes lackadaisically let the world flow into them.
Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Knight business at a young age. He was an athlete and attended two major summer competitions. He never won. Now he works as a painting tutor during his time off.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert, Logical, Artistic. Bonds: Job, Religious. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His auburn hair and beard is wavy and long. He has gleaming, smiling brown eyes.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Armorer, his father struggled to pay the bills. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Flaws: Ugly, Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Ar-Pratu Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He wears a violet costume with the symbols of magic on his torso, and his gloved hand is found clutching a scythe. His chestnut hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Now he works as a writing tutor during his time off.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Logical, Artistic. Flaws: Shy, Insomniac. Bonds: Rich. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 15)
Armor Class 14
Hit Points 63 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 9 (-1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 2 |
Possessions: 8000 gp. Brown-green garnet (140 gp). Obsidian (4 gp). Moonstone (60 gp). Black pearl (300 gp). Rose (60 gp). Black pearl (300 gp). Pink pearl (140 gp). Tiger eye turquoise (4 gp). Jade (140 gp). Azurite (4 gp). Azurite (4 gp). Jade (140 gp). Alexandrite (300 gp). Deep green spinel (140 gp). Star rose quartz (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

