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NPC Generator

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Advanced [show]


Amnon Caution, Male Tiefling [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man sports green clothing, slightly heavier than average wear. His chestnut hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.

History: Amnon hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Has a crush, Enemies. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Amnon Caution, Male Tiefling Commoner 2
Medium (5'4") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 700 sp.


Social Check DCs


Aelar Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears just a green suit. His blonde hair and beard is wavy and long. He has hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north to a Interpreter, Aelar learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Job, Family. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Aelar Beitz, Male Half-Elf Cleric 2
Medium (5'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long violet pants that bunch up around his shoes. His hair is short and silver. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Flaws: Ugly, Insane. Bonds: Rich, Nature, Job, Enemies. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

William Anderton, Male Human Bard 11
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 1600 gp. Rhodochrosite (8 gp). Tourmaline (160 gp). Jacinth (3000 gp). Peridot (30 gp). Banded agate (8 gp). Alexandrite (700 gp). Pink pearl (160 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Animal Trainer uniform. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Einkil Helcral, Male Dwarf Fighter 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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