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NPC Generator

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Advanced [show]


Astar Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he likes to wear yellow tank tops with blue pants. He wears a feathered hat to cover his moderate length chestnut hair. His black eyes peer out from beneath his feathered yellow hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Dyer, who enjoyed hunting, Astar was taken on many hunting expeditions. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist, Impeccable, Gifted. Bonds: Nature, Adventurer. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Astar Fealty, Male Tiefling Fighter 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Tourmaline (50 gp). Aquamarine (900 gp). Zircon (30 gp).


Social Check DCs


Traubon Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. His blonde hair is still thick. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traubon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traubon. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Traubon Eversharp, Male Dwarf Rogue 3
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rangrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a hunchback. His red hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Rangrim was left his father's suit of armor and trained in its use and care. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Job, Slave. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Rangrim Eversharp, Male Dwarf Commoner 5
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Chad Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Soapmaker profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to be a soapmaker again

Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Chad Kimberley, Male Human Cleric 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs

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