Elaim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely blue suit with green socks and a vest with buckled shoes. His long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: Elaim hails from a village terrorized by brigands. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He wants revenge against brigands; and revenge
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Finely wrought small gold bracelet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He wears a white vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He also has developed a complete distrust of the Sellsword profession.
History: His father raised him in a mountain cabin. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent mother; and sabotage a competitor
Flaws: Ugly. Bonds: Job, Nature, Adventurer, Family. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 sp. 1 Minor magic item.
Xappan Secret, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Xappan was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 13)
Armor Class 9
Hit Points 67 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Auran
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A delicate brass dragon egg (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Reid, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel tunic with tan highlights, and long black pants that bunch up around his shoes. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy.
Ideals: Disciplined, Entrepeneur, Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: 30 gp. 1 Chain shirt.
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