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NPC Generator

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Advanced [show]


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He keeps his blonde hair in a flapper bob. This amber eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Flaws: Cynical. Bonds: Religious, Military, Job, Adventurer. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Lance Staurheim, Male Human Paladin 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His skin is fair and his fingers are delicate and long. His black hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Bonds: Attractive, Military, Poor, Adventurer, Criminal record. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Darrow Warmwater, Male Halfling Wizard 7
Small (3'0") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Azdûsh Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Azdûsh was born in the south. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business.

Ideals: Persistence, Logical. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Azdûsh Beverly, Male Half-Orc Monk 1
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 16 (+3)8 (-1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Thar Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a deerstalker hat to cover his moderate length black hair. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a brothel owner, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Bonds: Immigrant, Mentor, Nature. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Thar Kendall, Male Half-Orc Fighter 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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