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NPC Generator

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Advanced [show]


Krimp Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Mentor, Job. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Krimp Weston, Male Half-Orc Expert 5
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. Freshwater pearl (12 gp). Amber (160 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Bucklal Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, and carries scimitars. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and wants a kiss

Ideals: Fighting. Flaws: Disease. Bonds: Has a crush, Adventurer, Immigrant, Job. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Bucklal Hilltopple, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 90 pp. Deep blue spinel (300 gp).


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His gray eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Artistic, Impeccable. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Jamjar, Male Halfling Warlock 8
Small (3'4") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 sp. Blue star sapphire (500 gp). Citrine (70 gp). Hematite (11 gp). Smoky quartz (70 gp). Black opal (500 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Quarion Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Quarion Caphaxath, Male Elf Rogue 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs

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