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NPC Generator

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Advanced [show]


Skoth Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.

History: Born to a pair of adventurers, Skoth grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Now he works as a painting tutor during his time off.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Logical, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Skoth Kendall, Male Half-Orc Barbarian 3
Medium (5'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Hematite (7 gp). Bloodstone (40 gp). Jasper (40 gp).


Social Check DCs


Hamil Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many black ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his blonde hair. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss.

Ideals: Opinionated, Extrovert. Bonds: Attractive, Nature, Poor. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Hamil Tallfellow, Male Halfling Expert 10
Small (3'4") Halfling, Neutral Evil (CR 10)
Armor Class 15
Hit Points 79 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 19 (+4)13 (+1) 17 (+3)12 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5

Possessions: 1900 gp. Chrysoberyl (150 gp). Freshwater pearl (5 gp). Aquamarine (1600 gp). Brown-green garnet (150 gp). Eye agate (5 gp). Jasper (60 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he usually wears his tan robe and has his pickaxe always slung over his shoulder. His fur is gray and very short. His half smiles and hazel eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Immigrant, Mentor. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Tree Fang, Male Tabaxi Rogue 3
Medium (5'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Holy water. 1 Holy water. 1 Everburning torch.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast mountains. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Warryn Sympony, Male Gnome Barbarian 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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