Gunter Huxley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. He wears a Stetson hat to cover his moderate length chestnut hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Silvo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. His blonde hair has been sun bleached extensively. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, Silvo's first love is himself. His second love is also himself. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable. Flaws: Ugly, Addict, Mundane. Bonds: Rich. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 370 gp. Coral (100 gp). 1 Masterwork Common Ranged Weapon.
Fenriz Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white tunic with red highlights, and long pastel pants that bunch up around his shoes. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Tiefling culture. He also has developed a complete distrust of the Fortune-teller profession.
History: Sold as a small child to a necromancer, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Tiefling people.
Flaws: Insane, Racist. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 14)
Armor Class 11
Hit Points 88 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Banded agate (7 gp). Alexandrite (1300 gp). Smoky quartz (70 gp). Rhodochrosite (7 gp). Freshwater pearl (7 gp). Chrysoberyl (120 gp). Hematite (7 gp). Golden pearl (120 gp). Sardonyx (70 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item.
Mamnen Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has brown hair. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Architect business at a young age. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp. Alexandrite (300 gp). Citrine (50 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

