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NPC Generator

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Advanced [show]


Krimp Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown costume with the symbols of death on his torso. His hair is black and curly. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker, Gifted. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Krimp Northcott, Male Half-Orc Barbarian 7
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50 pp. Finely wrought small gold bracelet (80 gp). Silver ewer (80 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Sweet Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who tends to wear a large white jacket, he is not a threatening figure. His red fur is braided into rings. His eyes are yellow and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sweet hails from a village terrorized by giants. While studying, he fell in love. They married and had a daughter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Extrovert. Flaws: Selfish, Fearful. Bonds: Adventurer, Enemies, In love. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Sweet Of Claws, Male Tabaxi Wizard 15
Medium (5'1") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 80 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 15 (+2)18 (+4)
Skills Performance +9, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 1000 gp. Jasper (70 gp). Eye agate (6 gp). Banded agate (6 gp). Violet garnet (1500 gp). Aquamarine (1500 gp). Red garnet (140 gp). Citrine (70 gp). Rich purple corundum (900 gp). Eye agate (6 gp). Zircon (70 gp). Moss agate (6 gp). 1 Medium magic item.


Social Check DCs


Gormogord Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gormogord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He uses money and sex appeal to get what he needs; and to reunite with his old friends

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Gormogord Strongbones, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs


Alexandre Tindall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue cloak and cross-gartered yellow stockings. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. Alexandre was born on a far northern island where he grew up under the tutelage of his mother, an expert Scribe. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Philantrophist. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Tindall, Male Human Warrior 8
Medium (5'6") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3

Possessions: 900 gp. Zircon (40 gp). Emerald (1600 gp).


Social Check DCs

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