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NPC Generator

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Advanced [show]


Zogdûsh Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His violet eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Spice Merchant. He is a very good compulsive liar and kleptomaniac.

History: Born in the west to a Spice Merchant, Zogdûsh learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. After months of barely getting by, Zogdûsh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To be a Bather again.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Zogdûsh Anderton, Male Half-Orc Rogue 2
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Azzakh Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in brown turtlenecks beneath a grey coat with tan slacks. His silver crest is slicked back into a classic pompadour. He has red eyes and a brown hat with a grey feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Map Maker mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is wracked by social anxiety

Ideals: Athletic, Disciplined. Flaws: Fearful, Disease, Insomniac. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Azzakh Caavylteradyn, Male Dragonborn Sorcerer 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 500 gp.


Social Check DCs


Zedaar Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man typically wears blue cloth garments or leather armor. His clothes are grease stained in places. He wears his copper crest down. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Zedaar wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zedaar took refuge in the large cave and found the beat up halberd and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Disciplined, Entrepeneur. Bonds: Poor, Immigrant, Nature. Occupation: Roofer

Voice: Soft and melodious

Attributes [hide]

Zedaar Esstyrlynn, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 98 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6

Possessions: 190 pp.


Social Check DCs


Gomory Ashton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dark leathers with embroidery. His blonde hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Gomory was raised in a hard working conservative environment. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Gomory Ashton, Male Human Cleric 8
Medium (5'7") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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