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NPC Generator

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Advanced [show]


Gilthur Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His chestnut hair is matted, messy, and big. This brown eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He inherited the family business which he has now maintained for 10 years.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter

Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Gilthur Trueblood, Male Dwarf Expert 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a blue feathered hat and blue clothes. He is physically well-built. His hair is auburn and very short. His gray unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better world.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Disease. Bonds: Job, Religious, Adventurer, Slave. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Robert Gresham, Male Human Sorcerer 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Perception +7, Performance +5
Senses Passive Perception 15
Languages Common, Terran, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his auburn hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and he has a crush on the local bricklayer

Flaws: Shy. Bonds: Rich, Nature, Has a crush, Family. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Cockaby Leffery, Male Gnome Warlock 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 33000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). 1 Masterwork studded leather.


Social Check DCs


Whurbin Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large white jacket. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: When he was but 6 years old his parents immigrated from the north. In his 14th year, his parents were killed by a orcs raid, leaving Whurbin alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Mason for hire.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Professionalism. Bonds: Enemies, Immigrant, Job, Family. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Whurbin Fallack, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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