Elaim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He wears his auburn hair down. His eyes are a pleasant gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Elaim is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Stylist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is content; and he seems to be bored by most things
Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Criminal record, Attractive. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Rhodochrosite (10 gp). Smoky quartz (70 gp).
Alex Gracey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting black shirt and pants. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: He got into the Locksmith business at a young age. He worked as a nervous Locksmith and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Further expansion of business; and he has a crush on the local spy
Ideals: Impeccable. Bonds: Adventurer, Job, Has a crush. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
Bernard Lincoln, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white top hat and white clothes. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Hedonist. Bonds: Nature, Mentor. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 pp.
Nimble On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is short and lavender. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is a great chef.
History: Born to a Dyer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
