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NPC Generator

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Advanced [show]


Traubon Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his white hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Traubon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Bonds: Attractive, In love, Job. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Traubon Trueanvil, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a violet and green robe with the hood down. He is muscular with a powerful set of arms. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Depressed. Bonds: Rich, Military. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

John Mitchell, Male Human Wizard 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Golden pearl (150 gp).


Social Check DCs


Aerdeth Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. Aerdeth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aerdeth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and expand his business

Flaws: Antagonistic, Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Aerdeth Fahrend, Male Half-Elf Barbarian 2
Medium (5'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp.


Social Check DCs


Yurk Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his tan robe and has his sickle always slung over his shoulder. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Yurk has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to be a soapmaker again

Ideals: Gifted, Persistence. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Yurk Woods, Male Half-Orc Monk 3
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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