Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his green crest down. He has several tiny emerald earrings on each ear.
Personality: Calm and collected, he is a well trained Detective. A true patriot, Baradad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. Baradad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Detective and occasionally as a mercenary.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Adventurer, Rich, Job, Military. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. He has several tiny opal earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Stableman business at a young age. A freak accident while working with his Farmer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Stableman
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. Blue star sapphire (800 gp). Blue quartz (11 gp). Deep blue spinel (600 gp). Red garnet (150 gp). Rose (20 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean white cloak covering his clean studded leather and is in decent physical shape. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Veit lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Disciplined, Impeccable. Bonds: Adventurer, Family, Job. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp. Amethyst (150 gp). Freshwater pearl (9 gp). 1 Darkwood Buckler.
Aldous Hale, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Pacifist, Philantrophist, Gifted. Flaws: Ugly, Insane. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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