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NPC Generator

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Advanced [show]


Kyle Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Priest and found it very stressful. He became a Priest soon after.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Heiser, Male Half-Elf Wizard 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. 4 Alchemist’s fire.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, and he perpetually has his warhammer ready. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Ernest Kensley, Male Human Bard 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1000 cp.


Social Check DCs


Caeldrim Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. He sports a long golden beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Caeldrim Casilltenirra, Male Elf Commoner 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Barendd Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely blue suit with black socks and a vest with buckled shoes. He is an epitome of beauty. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Barendd Thrahak, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 400 sp. Blue quartz (12 gp). Rock crystal (60 gp).


Social Check DCs

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