Dimble Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his blonde hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Dimble grew up listening to his father's many stories. Dimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the south; and he's looking for his big break
Ideals: Disciplined, Entrepeneur. Flaws: Forgetful. Bonds: Poor, Adventurer, Nature. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 17000 cp. 1 Minor magic item.
Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sun hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 160 pp. 1 Minor magic item.
Eberdeb Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears a broad hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Eberdeb was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp.
Enialis Raethran, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is knotted and matted. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 5 years old his parents immigrated from the east. His father was a mechanic, and taught him how to fix just about anything. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Job, Immigrant. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5
Possessions: 1900 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!