Raam Merit, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His dark red hair, when down, is lengthy. He has a dull look in his gold eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Flaws: Racist. Bonds: Nature, Immigrant, Job. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1200 gp). Golden circlet with four aquamarines (2000 gp).
Gunter Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy black suit. His hair is black and curly. He has a dull look in his amber eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon, Celestial, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item.
Gûnd Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a black tunic with green highlights, and long white pants that bunch up around his shoes. He has a very tight haircut. He has green eyes.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Locksmith, who enjoyed hunting, Gûnd was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Fighting, Persistence. Bonds: Job, Nature, Debt, Adventurer. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 9)
Armor Class 9
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 140 pp. Moss agate (12 gp). Golden yellow topaz (300 gp).
Gerbo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: Further expansion of business.
Flaws: Antagonistic, Addict. Bonds: Attractive, Religious, Job. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 61 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Gnome, Orc, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 7000 sp.
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