Valafar Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his shield ready. He wears a top hat to cover his moderate length red hair. His eyes are white.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Valafar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Enemies. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 700 gp.
Lance Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant blue.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently he has begun working with bootleggers and crooks.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Greedy. Bonds: Criminal record, Family. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. White opal (800 gp). Tourmaline (130 gp). Aquamarine (1000 gp). Freshwater pearl (13 gp).
Henry Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is long and golden with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His brown eyes peer out from beneath his broad white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: Henry was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Addict. Bonds: Rich, Attractive, Nature. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 1 Minor magic item.
Krimmon Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a red collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His black hair is still thick. He has hazel eyes and a red hat with a black feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Hunter and found it very stressful. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a blacksmith again
Ideals: Fighting. Flaws: Antagonistic, Hedonist, Greedy. Bonds: Job. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Brass mug with jade inlays (500 gp). 1 Masterwork Common Melee.
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