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NPC Generator

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Advanced [show]


Chay Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports green clothing, slightly heavier than average wear. His tied-back hair is brown. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Adventurer, Family. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Chay Bigheart, Male Halfling Monk 16
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 16
Hit Points 131 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)21 (+5) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +10, Sleight of Hand +10
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +10 / 4d10+5, Grapple +10

Possessions: 8000 gp. Cloth of gold vestments (30 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1100 gp). A delicate silver chain set with a tourmaline (70 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (30 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1100 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (1800 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A delicate silver chain set with a tourmaline (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Windy Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized brown coat, he is not a threatening figure. His fur is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Windy was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Sculptor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Job, Adventurer, Criminal record. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Windy Of Ivory, Male Tabaxi Expert 7
Medium (6'10") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90 pp. Coral (100 gp).


Social Check DCs


Barfa Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan shirt with thin green vertical stripes and blue pants. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Barfa was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Military, Job. Occupation: Courier

Voice: French accent

Attributes [hide]

Barfa Browning, Male Half-Orc Rogue 2
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 18 (+4)14 (+2)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. Star rose quartz (60 gp).


Social Check DCs


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man wears a simple blue robe with pastel stripes complete with hood. His brown hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Joker. Bonds: Attractive, Religious, Enemies. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 240 gp.


Social Check DCs

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