Mamnen Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a tight fitting blue shirt and pants. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mamnen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mamnen. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc, Halfling
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. His moppish silver hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.
Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Flaws: Antagonistic, Addict. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 13)
Armor Class 14
Hit Points 49 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. Chrysoprase (30 gp). Emerald (800 gp). Carnelian (30 gp). Lapis lazuli (15 gp). Malachite (15 gp). 1 Medium magic item.
Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His fur is beige and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Aura has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and a deep hatred of dire rats
Ideals: Logical. Flaws: Ugly, Insomniac, Disease. Bonds: Enemies. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mozikth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and he perpetually has his mace ready. He has done his best to style his red crest to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Mozikth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 12000 sp. Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item.
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