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NPC Generator

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Advanced [show]


Medrash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a yellow tunic with violet highlights, and long black pants that bunch up around his shoes, and sports empty pouches on his belt. His blue crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He also has developed a complete distrust of the Layabout profession.

History: He was born into a rich family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Racist. Bonds: Job, Rich, Attractive. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Medrash Mohradyllion, Male Dragonborn Wizard 5
Medium (6'4") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 400 gp. Obsidian (7 gp). Rock crystal (80 gp).


Social Check DCs


Chay Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is short and white. His fierce amber eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Chay hails from a village terrorized by drow. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He inherited the family business which he has now maintained for 6 years.

Motivation: Someone believes him a fraud.

Ideals: Joker, Philantrophist. Bonds: Immigrant, Enemies, Job. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Chay Goodearth, Male Halfling Warlock 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Nimble Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in grey turtlenecks beneath a black coat with green slacks. Beneath his clothing is a huge mess of scar tissue. His fur is white and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nimble took refuge in the ruined castle and found the beat up halberd and armor he uses now. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Slave, Immigrant, Nature. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nimble Fang, Male Tabaxi Wizard 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Tourmaline (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Medrash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is portly but not overly obese. His gold crest is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Cartwright. Further he is a bit of a stoner and is frequently out of it.

History: Medrash was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Medrash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Cartwright soon after.

Motivation: Wants to open a new tavern.

Flaws: Addict. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Medrash Qyxpahrgh, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 92 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Medicine +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Hematite (16 gp). Black opal (400 gp). Azurite (16 gp). Iolite (40 gp).


Social Check DCs

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