Ribbles Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Detective, Ribbles learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 62 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 220 pp.
Trail Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He wears a yellow shirt with thin violet vertical stripes and red pants, and his gloved hand is found clutching a axe. He wears his yellow fur up. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Mundane, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp.
Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. He has a hunchback. His tied-back hair is brown. His amber eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he is greedy
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Family, Criminal record. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Ar-Gul Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his black robe. His auburn hair is knotted and matted. His hazel eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Ar-Gul is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Architect, Ar-Gul learned a great deal about his mother's area of expertise. After coming to the age of reason, Ar-Gul took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Architect like his mother before him.
Motivation: Regain custody of his son.
Ideals: Athletic, Impeccable, Gifted. Bonds: Family, Job. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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