Cressel Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and he perpetually has his dagger ready. His purple hair is knotted and matted. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Bounty Hunter. He enjoys reading and quiet.
History: Born to a Mortician, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Logical, Gifted. Bonds: Job, Poor. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 12)
Armor Class 10
Hit Points 132 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Jeweled gold crown (5000 gp). Golden circlet with four aquamarines (1000 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Finely wrought small gold bracelet (20 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mormo Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a pastel tunic with green highlights, and long blue pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Mormo grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Dyer.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly, Racist, Fearful. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Hirrathak Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to cover his moderate length green crest. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels threatened by others; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Hedonist, Insane. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 330 gp. 1 Holy water.
Flame Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length orange fur. He has hazel eyes and a black hat with a grey feather.
Personality: Flame speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Flame was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
