Fibblestib Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is matted, messy, and big. He has a dull look in his gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.
History: Fibblestib was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 109 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1000 gp. Moonstone (40 gp). Black pearl (200 gp). Hematite (9 gp). Golden pearl (60 gp). Blue star sapphire (800 gp). Azurite (9 gp). Deep blue spinel (200 gp). Malachite (9 gp). Rhodochrosite (9 gp). 1 Medium magic item.
Gerard Harrington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a yellow shirt with thin white vertical stripes and blue pants. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Sculptor and found it very stressful. He now owns his own business.
Motivation: To be a Slave Trader again.
Ideals: Fighting, Pacifist, Artistic. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Lewis Brandon, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He tends to wear a grey poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a ceremonial dagger. His red hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a grey hat with a tan feather.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Engraver business at a young age. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Flaws: Racist, Impulsive. Bonds: Job, Nature, Religious. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp.
Oskar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His hair, while still mostly white, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 320 gp. 3 Acid flasks.
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