Delebean Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is thinning but still full. His gray unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Knight mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and wants a kiss
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Disease, Antagonistic. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man usually wears his green robe and has his shortspear always slung over his shoulder. His hair is auburn, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.
History: Born to a Navigator, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ozyman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ozyman. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Depressed. Bonds: Attractive, Religious, Poor, Criminal record. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp.
Gimurt Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has shaved his head bald. His eyes are blue and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: Gimurt was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and money/treasure
Ideals: Justice, Logical. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp.
Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light black in addition to tight pants. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.
Personality: Eccentric and domineering, Ghaliver will drive conversation. He receives visions of the future at random moments
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Extrovert, Gifted. Bonds: Nature, Adventurer. Occupation: Miller
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Amethyst (70 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


