Corkitron Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright auburn hair and a scraggly beard. He has gleaming, smiling blue eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of drow.
Ideals: Artistic. Bonds: Poor, Enemies, Immigrant, Nature. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear brown tank tops with tan pants. His orange fur is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Criminal record. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp.
Purson Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Purson embodies much of what other species detest in the Tieflings. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to unite with his brother
Flaws: Antagonistic, Insane. Bonds: Criminal record, Rich, Family. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 10)
Armor Class 9
Hit Points 58 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Infernal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 2000 gp. Violet garnet (1100 gp). Hematite (12 gp). Azurite (12 gp). Carnelian (50 gp). Chalcedony (50 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Caeldrim Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and dresses in brown turtlenecks beneath a white coat with black slacks. His right leg appears badly burned and disfigured. His auburn hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Caeldrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. When Caeldrim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to end his boredom
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
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