Moon Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has styled his black fur well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Opinionated. Flaws: Insane, Insomniac. Bonds: Attractive, Immigrant. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 15)
Armor Class 14
Hit Points 130 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Giant, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +7
Possessions: 2000 gp. Carnelian (50 gp). Banded agate (12 gp). Aquamarine (1600 gp). Amber (140 gp). Black pearl (1600 gp). Jade (140 gp). Iolite (50 gp). Silver pearl (140 gp). Aquamarine (1600 gp). Jasper (50 gp). Rose (50 gp). Carnelian (50 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His white hair is greasy and uncared for. He has a dull look in his hazel eyes.
Personality: Theriatis wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. A freak accident while working with his Mason mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Justice. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 22 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Trym Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this man tends to wear a large yellow jacket. He has a long chestnut beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. A gifted student he started as a Barrister, but he got bored and became a Weaver. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Military, Job. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 400 gp.
Oriax Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting yellow shirt and pants. He has styled his dark red hair well, parting it to the right. His skin is flawless and his silver eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Locksmith, who enjoyed hunting, Oriax was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriax took refuge in the ruined castle and found the beat up kukri and armor he uses now. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac
Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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