Sethrekar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green costume with the symbols of the sun god on his torso. His black crest is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are red.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Sethrekar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Attractive, Poor. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Rolen Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His brown hair and beard is wavy and long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to protect his home
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Nature. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 50 pp.
Gimurt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green cloak and cross-gartered blue stockings. His auburn hair is still thick. He wears large thick round spectacles.
Personality: Gimurt is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 3 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimurt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimurt. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down; and he is content
Flaws: Depressed, Impulsive, Mundane. Bonds: Immigrant, Criminal record. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 19 (+4) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Good lock. 1 Average lock. 1 Masterwork Musical instrument.
Ahvain Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Gifted, Impeccable. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Cloth of gold vestments (120 gp). 1 Minor magic item.
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