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NPC Generator

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Advanced [show]


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He wears a small hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Alberich was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Ideals: Joker, Artistic, Persistence. Bonds: Adventurer, Enemies. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Alberich Goldfinder, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Athletics +6, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6

Possessions: 2000 gp.


Social Check DCs


Immeral Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Cartwright, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist. Bonds: Immigrant, Poor. Occupation: Fisher

Voice: American accent

Attributes [hide]

Immeral Thompson, Male Half-Elf Aristocrat 4
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 sp. 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Oskar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has white hair. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Fortune-teller, who enjoyed hunting, Oskar was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Money/treasure; and to reunite with his absent father

Ideals: Passionate. Bonds: Rich, Immigrant, Family, Nature. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Oskar Holderhek, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 12 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp. Red-brown spinel (60 gp). Freshwater pearl (12 gp). 1 Tanglefoot bags.


Social Check DCs


Adam Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has always had a great fascination with Half-Elven culture. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Racist. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Adam Mellegaard, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 18 (+4)8 (-1)
Skills Persuasion +2, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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