Tordek Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He very much looks the part of a Marshal. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. Tordek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Job, Military, Nature. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Dain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is a Chromatic Dragon in disguise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to get laid; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Adventurer, Has a crush. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp.
Elaim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his black robe and has his spear always slung over his shoulder. His long silver hair reaches down to his waist. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He is terrified, and will act out of fear.
Ideals: Pacifist, Gifted, Artistic. Flaws: Ugly, Fearful. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Bullseye lantern.
Dayereth Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Dayereth embodies much of what other species detest in the Elves. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dayereth is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Dayereth has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and obtaining odd cultural elven artifacts is his passion
Ideals: Justice. Flaws: Antagonistic, Disease, Addict. Bonds: Attractive. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Peridot (60 gp). White opal (400 gp). 4 Smokesticks. 3 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
