Astar Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his painting dream.
Motivation: A deep hatred of giants; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Rock crystal (40 gp). Rose (40 gp). Onyx (40 gp).
Medrash Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Actor does. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His brass crest is knotted and matted. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Medrash hails from a village terrorized by dire rats. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Flaws: Hedonist. Bonds: Job, Attractive, Enemies, Rich. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 14
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 8000 sp.
Quarethon Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" western man, he has a large white mantle and cape that has been intricately interwoven into his tan robe. He sports a flattop crest cut. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 77 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1700 gp. Bloodstone (60 gp). Star rose quartz (60 gp). Sardonyx (60 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.
Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'7" southern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy orange fur. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Unemployed, his father struggled to pay the bills. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 190 gp. Black pearl (200 gp). Hematite (16 gp). Deep blue spinel (200 gp). 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
