Oskar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair is red and curly. His eyes are hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south his family was never financially stable. A gifted student he started as a Dilettante, but he got bored and became a Apothecary. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist, Logical. Bonds: Poor, Job. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 101 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).
Theodoric Westcott, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear flannel. His blonde hair is thinning but still full. His ears are large.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Shipwright in town.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Shipwright like his father before him.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. 1 Alchemist’s fire.
Dagger Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Dagger studied abroad. Dagger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +7
Possessions: 700 gp.
Anselm Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a blue and grey robe with the hood down. He keeps his blonde hair in a pixie cut. This brown eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: Revenge; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Entrepeneur. Bonds: Slave, Religious, Enemies. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 8)
Armor Class 14
Hit Points 27 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +7 / 2d10+4, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 140 pp. Aquamarine (1100 gp). Zircon (80 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Freshwater pearl (5 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

