Quarion Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. His psionic abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Mentor, Adventurer. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: Freshwater pearl (8 gp). Deep blue spinel (1500 gp).
Howard Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His long white hair is drawn into a two foot long braid. His green eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He worked as a nervous Jeweler and found it very stressful. He struck the Jeweler job and began his own company from there.
Motivation: To protect his home; and he is greedy
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Job, Guardian. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 11)
Armor Class 12
Hit Points 108 (11d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2600 gp. Citrine (20 gp). Bloodstone (20 gp). Violet garnet (600 gp). Hematite (7 gp). Rose (20 gp). Chrysoberyl (40 gp). Fiery yellow corundum (400 gp). Hematite (7 gp). Brown-green garnet (40 gp). Chalcedony (20 gp). 1 Minor magic item.
Cimer Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up longbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Ogg Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. Cursed with unlife at a very young age, Ogg has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and someone believes him a fraud
Flaws: Antagonistic, Disease. Bonds: Immigrant, Has a crush, Enemies. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 56 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. 1 Silver holy symbol. 1 Crowbar. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!


