Mantus Chant, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is renowned for his bright black suits and hats. His whole body is exceptionally muscular. He sports a flattop hair cut. His red eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Nature, Rich, In love. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Red spinel (110 gp). Eye agate (16 gp). Peridot (70 gp).
Adrex Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest is silver and very short. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and to reunite with his absent mother
Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 16000 sp. 3 Holy water.
Modean Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.
History: The child of eastern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Immigrant, Mentor. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 11)
Armor Class 10
Hit Points 71 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Gnome, Auran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item.
Sammal Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has moderate length purple hair. His skin is flawless and his gold eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sammal was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Fighting. Flaws: Forgetful, PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 10)
Armor Class 10
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). An abacus with copper, silver and gold markers (90 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
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