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Pelt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man sports brown clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His white fur is heavily combed to the left. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Body Guard, who enjoyed hunting, Pelt was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Optimist, Artistic. Bonds: Nature, Adventurer, Job. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Pelt Of Ebony, Male Tabaxi Cleric 6
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ombul Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Bonds: Rich, Military. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Ombul Jamjar, Male Halfling Druid 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 5000 sp. Gold and topaz bottle stopper cork (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norkruuth Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He has red crest. His red eyes peer out from beneath his broad white hat.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He was born in a small desert village. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and revenge

Ideals: Fighting, Gifted. Bonds: Enemies, Nature, Adventurer. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Norkruuth Baharoosh, Male Dragonborn Commoner 12
Medium (6'6") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 53 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +4, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Brass mug with jade inlays (300 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears violet trousers with green and brown striped suspenders. He wears various colorful collared shirts. His hair is short and silver. This amber eyed northerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: He was born to loving parents in a slum to the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: Many drow want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Selfish. Bonds: Religious, Poor, Enemies. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Fallond Gorunn, Male Dwarf Warrior 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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