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Baern Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a crossbow. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Baern was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Baern Hammerstone, Male Dwarf Ranger 10
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 13
Hit Points 86 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1800 gp. Silver comb with moonstones (600 gp). Carved bone or ivory statuette (40 gp).


Social Check DCs


Shadow Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His orange fur is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Shadow was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Shadow Timber, Male Tabaxi Bard 8
Medium (5'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 14 (+2)19 (+4)
Skills Medicine +5, Performance +7
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Modean Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His purple hair, when down, is lengthy. His black unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Entrepeneur, Fighting. Flaws: Disease. Bonds: Poor. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Modean Comedy, Male Tiefling Druid 9
Medium (6'10") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1700 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Merihim Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears violet trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has moderate length black hair. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born at the edge of vast island. Through the years after Merihim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Merihim's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Merihim Victory, Male Tiefling Warrior 9
Medium (5'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 19 (+4)17 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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