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NPC Generator

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Advanced [show]


Aelar Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright black hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Aelar was born with his father's beautiful face. He worked as a nervous Laborer and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Rich, Attractive, Family, Job. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Aelar Xistsrith, Male Elf Fighter 4
Medium (4'9") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. White pearl (80 gp). Golden pearl (80 gp). White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Arumawann Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large red mantle and cape that has been intricately interwoven into his tan robe. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He struck the Barkeep job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and to be a dyer again

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Arumawann Lingenhall, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 13 (+1)16 (+3)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Oriax Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting yellow shirt and pants. He has styled his dark red hair well, parting it to the right. His skin is flawless and his silver eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Locksmith, who enjoyed hunting, Oriax was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriax took refuge in the ruined castle and found the beat up kukri and armor he uses now. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Oriax Benevolence, Male Tiefling Cleric 5
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his quarterstaff. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Pikar Tallfellow, Male Halfling Fighter 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 400 gp.


Social Check DCs

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