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NPC Generator

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Advanced [show]


Wrenn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Bounty Hunter soon after.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Wrenn Dunben, Male Gnome Ranger 7
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 15
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 sp. Chrysoprase (60 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety

Ideals: Fighting, Impeccable. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Beloril Silveraxe, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)8 (-1) 16 (+3)7 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He is wearing a long, green cloak, and his gloved hand is found clutching a dagger. He has moderate length yellow fur. His amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Sun's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Junk Dealer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Sun Mist, Male Tabaxi Monk 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)13 (+1) 9 (-1)16 (+3)
Skills History +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1000 gp. Jet (160 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky blue painted plate armor. His auburn hair is greasy and uncared for. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Merchant

Voice: American accent

Attributes [hide]

Arannis Rothenel, Male Elf Fighter 6
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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