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NPC Generator

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Advanced [show]


Pikar Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Pikar was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To be a Cook again.

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Pikar Leagallow, Male Halfling Ranger 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Calcitro Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears a robe, a symbol of strength around his neck, and a falchion on his belt. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are amber and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: Calcitro was raised in a hard working conservative environment. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He has worked as a Navigator like his mother before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Calcitro Glenfellow, Male Halfling Adept 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp.


Social Check DCs


Senteq Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is unkempt and raggedy. His fierce gray eyes like to dwell on things.

Personality: Senteq is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Beggar, who enjoyed hunting, Senteq was taken on many hunting expeditions. Senteq liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Senteq Boondiggles, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arannis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears professional attire. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to unite with his brother

Flaws: Addict, Shy. Bonds: Attractive, Poor, Mentor. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Arannis Amakiir, Male Elf Expert 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Amber (150 gp). Azurite (4 gp).


Social Check DCs

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