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NPC Generator

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Advanced [show]


Jabbie Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man wears bulky green painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His long silver hair is drawn into a two foot long braid. His eyes are brown and catlike.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Military, Adventurer. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Jabbie Sympony, Male Gnome Expert 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 pp. 1 Masterwork Common Melee.


Social Check DCs


Enialis Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized red coat. With bright auburn hair and a scraggly beard. His eyes are a pleasant gray.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. After coming to the age of reason, Enialis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Enialis Firahel, Male Elf Sorcerer 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Zephan Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. He wears crescent spectacles with a black brim.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zephan is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Fighting, Justice. Bonds: Enemies, Military, Religious. Occupation: Carter

Voice: German accent

Attributes [hide]

Zephan Instinct, Male Tiefling Sorcerer 6
Medium (6'4") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 8000 sp.


Social Check DCs


Ekemon Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his red robe. His dark red hair is slicked back into a classic pompadour. His eyes are silver and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Ekemon Cryptic, Male Tiefling Ranger 5
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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