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NPC Generator

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Advanced [show]


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a grey top hat and grey clothes, and sports empty pouches on his belt. His fur is yellow and very short. His copper eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Beast grew up listening to his father's many stories. Beast was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beast decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better kind of golem.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker. Bonds: Rich, Adventurer, Criminal record, Attractive. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Beast Grass, Male Tabaxi Wizard 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple green robe with tan stripes complete with hood. His black hair is heavily combed to the right. His eyes, though not visible through his cowl, are gray.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born on a small isolated farm. His divine abilities were realized during a raid on his village. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Gnomish people; and he is terrified, and will act out of fear

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Erky Raulnor, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Shedinn Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop crest cut. His eyes are red and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Bounty Hunter again; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Bonds: Poor, Job. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Shedinn Ghaallixirn, Male Dragonborn Sorcerer 5
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: Fiery yellow corundum (400 gp). Emerald (400 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Cimer Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His silver eyes peer out from beneath his feathered blue hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Cimer studied abroad. His childhood dream was to be a Map Maker, but he was a colossal failure. He has achieved small success as a Bather.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Cimer Joy, Male Tiefling Barbarian 5
Medium (5'11") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 68 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Infernal, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Violet garnet (200 gp). Peridot (40 gp).


Social Check DCs

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