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NPC Generator

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Advanced [show]


Norman Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His hair is short and brown. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his brother to traveling adventurers

Ideals: Artistic, Entrepeneur. Flaws: Greedy. Bonds: Rich, Family, Religious. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Norman Quinten, Male Half-Elf Rogue 9
Medium (5'6") Half-Elf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. Iolite (80 gp). Canary diamond (3000 gp). Black opal (1200 gp). Rhodochrosite (4 gp). Rhodochrosite (4 gp). Azurite (4 gp). Emerald (1200 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting black shirt and pants. His long golden hair reaches down to his waist. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Anselm was born in the south. At a young age he loved to build and create. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Retire the richest man in the south; and he has passion for adventuring and risk

Ideals: Optimist, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Anselm Norton, Male Human Fighter 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)17 (+3) 18 (+4)12 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Giant, Gnoll, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. Rock crystal (30 gp).


Social Check DCs


Krimmon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Tanner uniform. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Krimmon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Ugly, Forgetful. Bonds: Job, Poor. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Krimmon Bigheart, Male Halfling Barbarian 3
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Einkil Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length black hair. He has violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Einkil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Military, Rich. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Einkil Strakeln, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 240 gp. 1 Darkwood Shield.


Social Check DCs

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