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NPC Generator

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Advanced [show]


Dain Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is bristling with hidden weapons, mostly nunchakus and clubs. His hair is short and red. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: He got into the Miner business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted druidic powers by his dying brother.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Criminal record, Job, Rich. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Dain Bigtoe, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 290 gp. Chrysoprase (20 gp).


Social Check DCs


Felgrat Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large grey jacket. His deerstalker hat is riddled with cuts and holes. His eyes are hazel and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Felgrat grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Cook; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Felgrat Addington, Male Half-Orc Druid 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 800 sp. Jade (90 gp). 1 Chain shirt.


Social Check DCs


Aura Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to cover his moderate length yellow fur. He has blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aura took refuge in the large cave and found the beat up warhammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Mundane, Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Aura Shore, Male Tabaxi Warrior 5
Medium (6'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. He is portly but not overly obese. His black hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gilbert was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Miner like his father before him.

Motivation: A rival would like him out of the picture; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Gilbert Mellerelel, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 5000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs

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