Sun Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His fur is orange and curly. His blue eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Has a crush, Family. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 3000 cp.
Sweet Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He sports a flattop fur cut. His blue eyes peer out from beneath his Stetson violet hat.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he's attracted to the pc
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Has a crush, Adventurer, Military. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Aquamarine (900 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown painted combat armor at almost all times. He has shaved his head bald. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.
Motivation: To clean up the streets; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Poor. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp.
Erevan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He has a small bristly mustache and wavy auburn hair. His blue eyes dart from person to person.
Personality: Erevan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: When he was but 5 years old his parents immigrated from the north. In his youth he was a Slave Trader, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He left for the north, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Artistic. Flaws: PTSD. Bonds: Immigrant. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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