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NPC Generator

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Advanced [show]


Cimer Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He prefers to wear white clothing when he does not wear armor, and his gloved hand is found clutching a sai. He has done his best to style his blue hair to look like a famous performer. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and he seems to be bored by most things

Ideals: Athletic. Flaws: Impulsive, Mundane. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Cimer Serenity, Male Tiefling Ranger 16
Medium (5'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 13 (+1)21 (+5)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 3000 gp. Tourmaline (160 gp). Red garnet (160 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Criminal record, Poor, Immigrant. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Morkral Daerdahk, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)9 (-1) 14 (+2)11 (+0)
Skills Athletics +3, History +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 pp.


Social Check DCs


Veit Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Opinionated. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Veit Broodfist, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Great Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His fur is cut close to his head. He has a dull look in his copper eyes.

Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Guardian, Attractive. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Great Of Ivory, Male Tabaxi Expert 12
Medium (6'8") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 100 pp. Banded agate (7 gp). Carnelian (60 gp). Chrysoberyl (60 gp). Golden yellow topaz (1300 gp). Obsidian (7 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs

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